Small Ooze, Chaotic Evil
Armor Class 9
Hit Points 170 (30d10 + 20)
Speed
STR
14 (+2)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
7 (-2)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 100, Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.

Drops. Upon death, the green slime disappears, and in its place, there are 3 copper coins, 1-2 gel and there is a .5% chance to drop a meatgrinder 

Types There are three different types of Crimslime small medium and large they are listed in this order for the traits they are different in. A small  games no extra temporary hit points when entering battle a medium ganes 30 temporary hit points when entering battle a large ganes 59 temporary hit points.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (51-110)/60-120/69-138) bludgeoning damage.

ValdonRanger

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