Medium Humanoid (Angel, Human), Lawful Good
Armor Class 20 Adamantine Plate
Hit Points 236 (23d10 + 110)
Speed 40 ft.
STR
24 (+7)
DEX
15 (+2)
CON
19 (+4)
INT
16 (+3)
WIS
19 (+4)
CHA
19 (+4)
Saving Throws STR +12, CON +9, INT +8
Skills Athletics +9, Intimidation +9, Perception +8
Damage Resistances Necrotic, Radiant
Senses Darkvision 60ft., Passive Perception 18
Languages Telepathy up to 120ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Adamantine Plate. Azrael wears Atamantine Plate armor. Any critical hit landed on him becomes a normal hit. 

Shield of Life and Death.  While holding this shield, Azrael is resistant to Necrotic and Radiant damage.

Indomitable (3/Day). Azrael rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). 
As a bonus action, Azrael can regain 30 hit points.

Vow of Enmity. As a bonus action, Azrael can utter a vow of enmity against a creature he can see within 10 feet of him. He gains advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Multiattack Defense. When a creature hits Azrael with an attack, he gains a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Angelic Form. Once per day, Azrael can use his action to undergo a transformation. For 1 hour, he gains the following benefits:

  • Wings sprout from his back which grant him flying speed of 60 feet.
  • He emanates an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a DC 18 Wisdom saving throw or become frightened of him for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.
  • Azrael's attacks deal an extra 2d8 radiant damage

 

Spellcasting. Azrael may cast the following spells at will (DC 17):

3/day:  shield of faith, blinding smite, clairvoyance, hellish rebuke

1/day: remove curse, destructive wave, haste,  find greater steed (Instantaneous)

Actions

Multiattack. Azrael makes three attacks with his Greatsword or his Longbow.

Longswords. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (1d8+5) slashing damage, plus 7 (3d8) radiant or necrotic damage (Azrael's choice)

Longbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (3d8) radiant damage or necrotic damage (Azrael's choice)

Reactions

Stand Against the Tide: When a hostile creature misses Azrael with a melee attack, he can use his reaction to make a melee attack against that creature. On a hit, that creature must make a strength saving throw (DC 15) or be knocked prone

Euthephro

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