Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Plague Vector: When the wolf uses its Bite attack, the target must make a DC10 Constitution saving throw or contract a random disease.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Wolves that have been captured by the cult of Malesia and trained as beasts of war. These wolves have also been altered through the use of alchemy and necromancy, making them resistant to various toxins and capable of delivering disease through their bites.
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