Medium Beast, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Damage Resistances Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Plague Vector: When the wolf uses its Bite attack, the target must make a DC10 Constitution saving throw or contract a random disease.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Wolves that have been captured by the cult of Malesia and trained as beasts of war. These wolves have also been altered through the use of alchemy and necromancy, making them resistant to various toxins and capable of delivering disease through their bites.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Fogdiver

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