Fast Flier. Attacks of opportunity made against the Young Cazador while it is flying have disadvantage.
Hive Tactics. The Young Cazador has advantage on an attack roll against a creature if at least one ally is within 5 ft. of the creature and the ally isn't incapacitated.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 5 (2d6) poison damage, taking half as much damage on a successful one. On a failed save, the target also takes 2 (1d6) necrotic damage at the beginning of their turn for 1 minute. As long as they are conscious, the target can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Description
Red-eyed, orange-winged, and dark of carapace, the cazador is a deadly and carnivorous desert predator.
Aside from its striking appearance, the cazador is best known for the loud buzzing sound and jerky movements of its flight, which it uses to its advantage against hunters and prey strong enough to fight back. A cazador hive can communicate quickly and effectively using pheromones and the sound of their wings to coordinate surprisingly-sophisticated strategies to bring down big game. While they often attack in groups, a single cazador can hunt effectively as an ambush predator, striking with its poisonous sting and waiting for its target to die before feeding and bringing the remains back to the hive.
A cazador youth is always hungry and constantly searching for food with its broodmates. Its small size and great speed are tempered by its immature stinger, which doesn't release its venom as deeply as its adult counterparts.
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