Medium Humanoid (Air Genasi), Chaotic Neutral
Armor Class 17 (leather armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Innate Spellcasting. The swashbuckler’s spellcasting ability is Constitution (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: gust

1/day each: levitate (self only)

Actions

Multiattack. The swashbuckler makes two attacks: one with a dagger and one with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Monster Tags: NPC

Habitat: CoastalUrban

izzwillrule

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