Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Innate Spellcasting. The swashbuckler’s spellcasting ability is Constitution (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: gust
1/day each: levitate (self only)
Multiattack. The swashbuckler makes two attacks: one with a dagger and one with its rapier.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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