Medium Undead, Lawful Evil
Armor Class 14 (armor scraps)
Hit Points 24 (4d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Tattered Remnants.  The Burning Bones is equipped with one of the following weapon-sets : a shortsword + shield (+2AC), Glaive (Melee reach), or Shortbow (Ranged option). 

 

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 2)

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Description

The Burning Bones are the remains of soldiers whom met their ends in fires caused by unnatural means, most often seen accompanying higher ranking devils or demonic masters. They serve a similar role in either case, but their master may influence their behavior; those following a devil might appear more disciplined than others, while those in service to demons eschew protection for more destructive power. 

Habitat: Urban

Knightrouz

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