Armor Class
14
Scales
Hit Points
21
(2d10 + 2)
Speed
30 ft., Swim 30 ft., Burrow 20 ft., Climb 20 ft.
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Skills
Survival +17
Senses
Blindsight 30 ft., Tremorsense 50 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Dig. The snake digs into the ground and can't be hit by physical attacks for two turns.
Rage Time. For three turns add +5 damage to any attack but at the end of the three turns he takes 1d10+2
Comments