This somewhat uncommon variation of Chocobo seems to be much harder to find wandering about. They somehow gained the favor of the water and thus can swim better then the common Yellow type of chocobo.
An old tale says that if you wish to find such an variation in the wild you would want to search around masses of water or even beach / rivers. As they seem to have a higher chance to be blue there.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Flee. If an hostile creature ends it's turn in 5 ft. of the Chocobo, he can use his reaction to move 10 ft. away without provoking a opportunity attack.
Description
Large avian creatures, chocobos roughly act as the Hearthcraft's equivalent of horses, being domesticated for use as mounts, for pulling carts and carriages and for racing.
Chocobos are generally depicted as yellow-orange birds with three-toed feet, large wings and long necks. Years of domastication have made the yellow variety the common breed and introduced other types characterized by different colors. While the yellow chocobo is flightless, stronger breeds can swim and fly. Common variations include the black chocobo, red chocobo, blue chocobo, and the chocobo breed universally regarded as the strongest, the gold chocobo.
These Nowdays somewhat rare species are on the brink of extinction thanks to theire soft velvet like feathery skin that is regarded as the finest of materials for the creation of clothes. Thanks to the hunting they have changed over the years from the once proud and mighty birds to scared and very shy beings. If you manage to find one in the Wild they most likely will run away the instant they see you.
They act as pack animals and like to stick together for survival. Chocobo's are vegeterians and enjoy a variety of fruits, vegetables, grains and even something made out of grains like bread or noodles.
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