Small Celestial (Angel), Lawful Evil
Armor Class 20 (natural armor)
Hit Points 198 (22d6 + 66)
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
28 (+9)
CON
17 (+3)
INT
20 (+5)
WIS
20 (+5)
CHA
24 (+7)
Saving Throws DEX +14, CHA +12
Skills Perception +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 20
Languages Celestial, Common, Infernal, Thieves' Cant Celestial, Common, Infernal, Thieves' Cant
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Speedy. Adellum of Greed has a unique movement system of "dashes". Adellum can spend dashes in order to gain different movement benefits. Each dash will allow them to immediately travel 10 ft in one direction. Additionally, they can use 1 dash in order to ignore difficult terrain. Dashing through a creature will deal (1d4) slashing damage to the target. Adellum gains 1 dash charge at the start of each turn, and has a max charge of 3. (Max 3 charges).

Silent Steps. Adellum of Greed will make no noise while they walk or dash.

Innate Spellcasting. Adellum of Greed's spellcasting ability is Charisma (spell save DC 20). They can innately cast the following spells, requiring no material components:

At will: Fog Cloud, Invisibility (self only)

3/day each: Darkness

1/day each: Project Image

Actions

Split. Adellum of Greed can make 1 melee attack with their sword, or, they can split their sword apart, creating a blade storm, and giving Adellum the ability to make 5 ranged attacks with 5 separated daggers. The daggers from the blade storm will return on the following turn.

Thorn (Sword). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 6) slashing damage.

Splinters (Blade Storm of Daggers). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one to five targets. Hit: 4 (1d6 + 2) piercing damage per dagger plus (1d6) piercing damage if all land on the same target.

Greedy Hands. As an action, Adellum of Greed can attempt to steal an enemy creatures weapon or an item. Adellum will make an attack roll contested by the targets strength (athletics) or dexterity (acrobatics). If the target fails then the weapon or item will end up somewhere within 5 ft of the target.

Blinded by Greed. Adellum of Greed can target up to 4 creatures within 20 ft of them. The creatures must succeed a DC 18 Wisdom or become blinded until Adellum's next turn. Creatures blinded by this will only be able to see their deepest desires. (1/day)

Speedy. As a bonus action, Adellum of Greed can use 1 dash charge in order to move 10 ft in any direction.

Reactions

Speedy. Once per turn, as a reaction, when Adellum of Greed succeeds a Dex saving throw, he can use 1 dash charge in order to move 10 ft in any direction.

Previous Versions

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Monster Tags: Angel

LittleSeizure