Medium Undead, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 153 (18d8 + 88)
Speed 30 ft., fly 100 ft.
STR
19 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 13
Languages Common, Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Separating Flying Undead Torso: by day, a manananggal looks like a normal living human or elven woman, and does not detect as (nor act) undead. At sunset the manananggal’s torso rips away from her legs/lower torso and takes flight, transforming into a terrifying half-bodied vampiric entity. In this form the undead is aware of attacks against her lower torso, which shares the same hit points; destroying the lower torso requires applying garlic and salt to the separation point, and doing so will prevent the upper body from grafting at dawn, causing it to turn to dust--so the manananggal takes special care to separate somewhere safe. Physical damage to the lower torso can cause the manananggal to dissipate into a mist which then seeps in to the earth to revive fully  formed at dusk the following evening; only by tainting the lower torso with garlic and salt, preventing reunification, will the creature perish.

Unearthly Vigor.  The manananggal does not breathe.

Spellcasting.  Manananggal are often warlocks and sorcerers, and all manananggal have access to the following spells with a spell attack modifier of +6 and a spell save DC of 14:

At Will: chill touch, dancing lights

3/day at 3rd level: darkness, sleep, ray of enfeeblement, fear

Actions

Multiattack – the manananggal may make 1 bite and 2 claw attacks with one action.

Melee Attack – bite +7 to hit (reach 5 feet, one target), 1D8+4 piercing damage and 2d6 necrotic damage and if target is grabbed it must succeed a DC 16 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.  This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Melee Attack – claws +7 to hit (reach 5 feet, one target) 1D8+4 slashing damage plus 2d6 necrotic damage or manananggal may grab the target (escape DC 14).

 

Description

The manananggal is an undead Phillipino vampiric beast whose name derives from an original meaning of “separate” in reference to its ability to rend its own body in two pieces to take flight as it transforms at dusk. The manananggal. It intensely dislikes garlic and salt, and is damaged by light weapons, as well as the barb of the stingray.

The lore of the manananggal is that it exudes black proboscis-like tongue to drink the blood of sleeping victims. It favors pregnant women, drinking the blood of their unborn children’s hearts.

By day the manananggal goes about its business, oblivious to its own existence as an undead being, though whether this is a magical effect or a ruse is unknown. They can thrive in remote villages for years sometimes, drinking only enough blood to weaken many of their kin over time without killing them, though villages plagued by such undead predators are noted for a high rate of stillborn children, unusual sickness, and  a sense of “wrongness” in the region.

When a manananggal wears out its welcome or has dwelt in one region for too many years it will quietly leave and seek out a new territory on which to prey.

Previous Versions

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Habitat: Urban

TinMan4243

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