Medium Celestial (Angel), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 276 (23d8 + 92)
Speed 30 ft., Fly 50 ft.
STR
24 (+7)
DEX
20 (+5)
CON
19 (+4)
INT
21 (+5)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws STR +13, CON +10
Skills Perception +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 90 ft., Passive Perception 21
Languages Celestial, Common, Infernal Celestial, Common, Infernal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Pride. Allied creatures within 15 ft of Chasan of Pride will have (1d4) radiant damage added each time an allied creature makes an attack.

Divine Awareness. Chasan of Pride knows if he hears a lie.

Perfect Shot. If Chasan of Pride would not hit his Longbow attack, he can chose to hit it anyways. (1/day)

Innate Spellcasting. Chasan of Pride's spellcasting ability is Intelligence (spell save DC 19). It can innately cast the following spells, requiring no material components:

At will: Cure Wounds, Moonbeam, 

1/day: Counterspell, 

Actions

Sharpened Bow. Chasan of Pride can make 2 attacks in 1 turn using the blades on his bow, or he can fire 1 shot from his bow.

Twilight (Blades). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 4) slashing damage.

Twilight (Longbow). Ranged Weapon Attack: +12 to hit, range 40/80 ft., one target. Hit: 12 (2d10 + 4) piercing damage plus 10 (2d10 + 4) radiant damage. Creatures hit by this will be marked by the power of Twilight. Twilight can only have 4 creatures marked at a time and creatures can only have one active mark. Creatures will also seem as though they are glowing to the wielder of Twilight. As a bonus action Twilight can detonate all active marks, dealing (1d8) radiant damage and removing all marks.

Prideful Inspiration. As a bonus action, a creature (other than Chasan of Pride) within 60 ft. that can hear him gains an inspiration die (1d12). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Previous Versions

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Monster Tags: Angel

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