Armor Class
14
Hit Points
45
(7d8 + 4)
Speed
45 ft.
STR
10
(+0)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +11
Senses
Blindsight 120 ft., Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Fatigue. The blackwater serpent can swim for up to 4 hours at their normal fast swimming speed before needing a short rest.
Shocking Defense. When feeling threatened the blackwater serpent may use its reaction to release a black of electrical energy from its fins in a 10 ft. radius, dealing 5 (2d8) lightning damage to anyone who fails a DC 12 Dexterity saving throw, or half as much damage on a successful one.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (3d6 + 4) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
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