Innate Spellcasting. The caipora's innate spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The caipora can innately cast the following spells, requiring no material components:
At will: animal friendship, druidcraft, primal savagery
3/day each: beast sense, entangle, goodberry
1/day each: dominate beast, pass without trace
Magic Resistance. The caipora has advantage on saving throws against spells and other magical effects.
Nature Walker. The caipora ignores difficult terrain created by plants and can attempt to hide when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Speak with Beasts and Plants. The caipora can communicate with beasts and plants as if they shared a language.
Multiattack. The caipora makes two claw attacks.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Raise Beast (Recharge 5-6). The caipora targets one beast it can see that died within the last 24 hours. The beast is brought to life with full hit points and is charmed by the caipora. While charmed in this way, the beast follows the caipora's verbal commands to the best of its ability. Reducing the beast to 0 hit points or removing the charmed condition from it returns it to its dead state.
Description
Friends of the Forest
Caiporas are guardian spirits of the forest, capable of reviving animals slain by poachers and enacting vengeance upon them. They are rarely seen alone unless acting as bait for a hunter while their beastly companions find a flank, but usually, they use the canopy of the trees to remain safe from the carnage below.
Rangers and druids respect them for the balance they bring to the ecosystem, though they sometimes come into conflict with caiporas that are too overzealous and hurt innocents.
Inspired a post by @_epebe on Twitter.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/28/2020 12:00:13 AM
|
20
|
1
|
--
|
Coming Soon
|
Comments