quick getaway: the cheetah moves so fast when running that any creature that attempts an attack of opportunity on it must roll with disadvantage.
keen smell: the cheetah has advantage on perception checks as long as the check relies on smell
trip: if the cheetah moves twenty feet forward to a target it can attempt to knock a creature within that range prone, if the creature is a small creature it must succeed a dc 12 strength saving throw or be knocked prone, if the creature is a medium creature then the cheetah must succeed a dc 14 dexterity saving throw in order to outmaneuver the creature and knock it prone. large or heavily armored creatures are immune. on a succesful trip the cheetah can take a bonus action to make one bit attack.
bite. melee weapon attack: +7 to hit, reach 5 ft ., one target. hit: 5 (1d6+4) piercing damage
claw. melee weapon attack : +4 to hit, reach 5 ft., one target. hit: 4 (1d4+4) slashing damage.
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Description
you know a cheetah... fastest animal on land you have fun running around at the speed of sound.
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