Armor Class
12
natural armor
Hit Points
10
(3d6)
Speed
25 ft., Climb 25 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
11
(+0)
CHA
4
(-3)
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Senses
Tremorsense 30 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics: The ant wolf has advantage on attack rolls against a creature if at least one of the ant wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spider Climb: The ant wolf can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Mandibles: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or take 3 (1d6) poison damage.
Comments