Medium Construct, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 63 (10d8 + 21)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 14
Languages 'Understand the languages of its creator but cannot speak'
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lawful Servants. Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a master's home, defending against thiefs, and anything else that involves upholding the law of the master. Powerful spellcasters can also easily enlist gargoyle guardians to keep watch over their gates and walls. Gargoyles have the patience and fortitude of stone, and will serve master for years without complaint.

Animate Stone. Gargoyles cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry.

Elemental Nature. A gargoyle doesn't require air, food, drink, or sleep.

False Appearance. While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.

Immutable Form. The Clockwork Gargoyle is immune to any spell or effect that would alter its form.

Magic Resistance. The Clockwork Gargoyle has advantage on saving throws against spells and other magical effects

Magic Weapons. The Clockwork Gargoyle's attacks are magical

 

Spare Parts. The Clockwork Gargoyle's spare part, when destroyed, provide a permanent increase in health equal to 1/5 of the total health of the gargoyle. This gargoyle can provide one spare part.

Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

The inanimate gargoyles that perch atop great buildings are inspired by these malevolent creatures of elemental earth that resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, as still as any stone sculpture. These stone beings have inspired gnomes and those of the Mechanus Realm to build clockwork constructs of these beasts and use them to impose their fury without the evil intentions and nature.

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