Huge Plant, Chaotic Evil
Armor Class 16 natural armor
Hit Points 137 (11d12 + 66)
Speed 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
22 (+6)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 11
Languages Common, Druidic, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance: While the cursed oak remains motionless. It is indistinguishable from a fallen tree.

Siege Monster: The cursed oak deals double damage to objects and structures.

Actions

Multiattack: The cursed oak makes two swipe attacks.

Swipe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Ground Slam: The cursed oak slams its arms into the ground, causing the earth to erupt around it. Each creature within 5 feet of the oak must make a DC 15 Dexterity saving throw. A creature takes 36 (8d8) bludgeoning damage and is pushed 10 feet away from the oak on a failed save, or takes half as much damage and suffers no other effect on a successful one.

Grasping Roots (Recharge 5-6): Grasping roots sprout in a 30- foot radius centered on the oak, withering away after 1 minute. For the duration, that area is difficult terrain for non-plant creatures. In addition, each creature of the oak's choice in that area when the plants appear must succeed on a DC 15 Strength check, freeing itself or another entangled creature within reach on a success.

Magcargo02

Comments

Posts Quoted:
Reply
Clear All Quotes