Medium Humanoid, Neutral Evil
Armor Class 13 (leather armor)
Hit Points 20 (4d6 + 5)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Nimble Escape. The goblin wolf rider can take the Disengage or Dash action as a bonus action on each of its turns.

Pack Tactics. If the goblin wolf rider hits a target with either the Bite or Claw actions, allies targeting the same target have advantage with melee attack Actions until the beginning of the target's next turn.

Multi-Attack. The goblin wolf rider makes two attacks: one with its schimitar or shortbow, and one with its bite or claw.

Dismounted. When the goblin wolf rider is reduced to half of it's total hit points, it loses it's Nimble Escape and Multi-Attack traits, and loses either Scimitar and Shortbow actions or Bite and Claw actions. If it loses Bite and Claw actions, it's speed is also reduced to 30.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 4(1d4 + 1) slashing damage.

Description

Goblins Wolf Riders are goblins that have trained wolfs to be used as mounts. Fast and mobile, they are often used as scouts to patrol Goblin territories. They can be very threatening when attacking unprepared enemies in groups.

Monster Tags: Goblinoid

Environment: ForestGrasslandHill

Kiworrior

Comments

Posts Quoted:
Reply
Clear All Quotes