Gargantuan Dragon, Chaotic Evil
Armor Class 22 natural armor
Hit Points 350 (20d20 + 140)
Speed 40 ft., Burrow 30 ft., Fly 80 ft.
STR
28 (+9)
DEX
10 (+0)
CON
25 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +7, CON +14, WIS +11, CHA +14
Skills Perception +16, Stealth +6
Senses Blindsight 60 ft., Darkvision 120 ft., Tremorsense 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Sand Walk: The dragon can move across sand without needing to make an ability check. Additionally, difficult terrain composed of sand doesn't cost extra movement

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite, and two with its claws.

Bite: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage.

Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage.

Tail: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Sand Breath (Recharge 5-6): The dragon exhales blinding hot sand in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw. On a failed save the creature is blinded until the end of the dragon's next turn and takes 71 (13d10) piercing damage. On a successful one, the creature is not blinded and takes half as much damage.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: the dragon makes a Tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Magcargo02

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