Immutable Form. The castrum is immune to any spell or effect that would alter its form.
Siege Monster. The castrum deals double damage to objects and structures.
Fragile Limbs. The castrum’s four limbs individually have an HP bar (exactly 250 HP each). Upon defeating a limb, the castrum takes 100 damage (the HP lost can not be restored by any means, unless the castrum is not engaged in battle and is in its lair) and is restrained and incapacitated for 2 rounds. During this time, all attacks dealt upon the castrum will deal twice the damage. Each limb is vulnerable to all attack types (except the types in which the castrum is immune to), but they are also immune to all conditions.
Multiattack. The castrum makes 2 melee attacks and 2 ranged attacks.
Fabricated Arrow. Melee Weapon Attack: +17 to hit, reach 14 ft., one target. Hit: 2d10 + 10 piercing damage and 1d4 fire damage.
Hard Impact. Ranged Spell Attack: +17 to hit, range 14/140 ft., one target and all targets near 5 ft. of target. Hit: 2d10 + 10 fire damage.
Description
An unidentified construct in the shape of a walking fortress. It was constructed to be a bulwark for any situation, but was disused. Durable and heavy, but its limbs are fragile.
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