Large Swarm of Large beasts, Neutral
Armor Class 15 (natural armor)
Hit Points 80 (15d8 + 15)
Speed 85 ft., Burrow 10 ft., Swim 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
16 (+3)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws DEX +6
Skills Investigation +5, Medicine +5, Perception +5, Stealth +6, Survival +6
Damage Resistances Acid
Damage Immunities Cold
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 15
Languages Common, Primordial, Winter Wolf
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Burrows and CavesThe wolf can make burrows with its paws and have dark vision for it raises its young in dark caves or burrows.

Mounted.   This wolf is a common mount for Rangers and are friendly to the masters.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or 1d8 damage on a successful one.

Lung. The wolf leaps on to its target that target must make a dexterity saving through and is incapacitated on a failed save or the wolf is stunned for 1 turn in a successful one. You may repeat saving through every turn.

Description

The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Rangers use these creatures as pets, hunting companions, and mounts, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Primordial well enough to follow simple conversations, they also understand common but can’t speak it

Lair and Lair Actions

They live in caves or burrows they make. They are more aggressive and do a extra 1d8 damage to all attacks.

Monster Tags: Misc Creature

Habitat: Arctic

AquaShock211

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