Soul Drain: When the Weeping Wolf starts its turn within 15 feet of a creature that is down, auto activates as a free action Soul Drain. Each downed creature within 15 feet must make a Wis DC saving throw of 15 or die. Their soul being devoured and restoring up to 5x the level of the creature devoured. On a successful save, they are immune to Soul Drain for 24 hours.
Insightful: Weeping wolf has an advantage in Wisdom Saving throws and checks.
MultiAttack: The Weeping Wolf with Use of Living Nightmare, then perform two attacks.
Bite: Melee Weapon Attack, +7 to hit, reach 5ft one target. Hit: (2d8+4) piercing damage, plus (1d8) necrotic damage.
Claws: Melee Weapon Attack, +7 to hit, reach 5ft one target. Hit. (1d8+4) slashing damage, plus (1d8) necrotic damage.
Living Nightmare (Recharge) 6: The Weeping Wolf's eyes focus on any creature within 30 ft. Make their souls shiver. Each target must make a DC15 Wis saving throw. Or be paralyzed in fear for 1 minute. Succeeds on this throw makes the target immune for two turns.
Description
No one knows where or when the first weeping wolves appeared for the first time. They feed on souls, growing bigger and stronger each time they drain a corpse of its spirit. It is said that their gaze can pervade your mind, leaving you defenseless while they tear at your body and soul.
Unholy Wanderer: Weeping wolves roam the lands searching for souls to devour, leaving only destruction and despair in their wake.
Soul Eater: A weeping wolf doesn't require Air, Food, Sleep, or drink. They only feed on souls, though, they don't require anything to keep living.
Spiritual Prison: All souls devoured by the weeping wolf are imprisoned within. They cannot leave the wolf without powerful magical help, such as the Wish Spell. Spells such as revivify or resurrection will not work. A soul imprisoned in the wolf after 7 days, will be devoured and gone forever.
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