Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose the succeed instead.
Thorned Shell: A creature that touches the dragon or hits it with a melee attack while whithin 5 feet of it takes 17 (5d6) piercing damage.
Multiattack: The dragon can use its Frightful Presence. It the makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage plus 4 (1d8) piercing damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and is aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Water Breath (3/day): The dragon shoots water in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw. On a failure, a target takes 66 (12d10) bludgeoning damage and is pushed up to the end of the jet and is knocked prone. if the creature impacts against a solid surface, both of them take 33 (6d10) bludgeoning damage. On a successful save, a target takes half the bludgeoning damage, is pushed to one side of the jet (its choice) and isn't knocked prone.
Rain of Thorns (Recharge 6): The dragon shakes itself, expelling thousands of thorns from its body. each creature within 60 feet of the dragon must make a DC 22 Dexterity check, taking 45 (10d8) piercing damage on a failed save, or half as much on a successful one.
The Ancient Cactus Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. The ancient cactus dragon regains spent legendary actions at the start of its turn.
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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