Gargantuan Dragon, Neutral Good
Armor Class 20 natural armor
Hit Points 315 (18d20 + 126)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
STR
16 (+3)
DEX
12 (+1)
CON
24 (+7)
INT
17 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +7, CON +13, WIS +10, CHA +8
Skills Perception +16, Stealth +7, Survival +10
Damage Resistances Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose the succeed instead.

Thorned Shell: A creature that touches the dragon or hits it with a melee attack while whithin 5 feet of it takes 17 (5d6) piercing damage.

Actions

Multiattack: The dragon can use its Frightful Presence. It the makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 8) piercing damage.

Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage plus 4 (1d8) piercing damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and is aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Water Breath (3/day): The dragon shoots water in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw. On a failure, a target takes 66 (12d10) bludgeoning damage and is pushed up to the end of the jet and is knocked prone. if the creature impacts against a solid surface, both of them take 33 (6d10) bludgeoning damage. On a successful save, a target takes half the bludgeoning damage, is pushed to one side of the jet (its choice) and isn't knocked prone.

Rain of Thorns (Recharge 6): The dragon shakes itself, expelling thousands of thorns from its body. each creature within 60 feet of the dragon must make a DC 22 Dexterity check, taking 45 (10d8) piercing damage on a failed save, or half as much on a successful one.

Legendary Actions

The Ancient Cactus Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. The ancient cactus dragon regains spent legendary actions at the start of its turn.

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Magcargo02

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