Constructed Nature. Archbots do not require food, water, or rest. In addition they are also immune to necrotic damages and other damage that drains life force as Archbots are not technically alive and have no life force to drain.
Spellcasting. The Archbot is a 1-level spellcaster with only 1 spell that was specifically designed for them. Angelic Bolt can be cast as an action by the Archbot. When cast it shoots a bolt radiating with celestial energy at creature within 30 feet. +7 to hit. Deals 8(1d8+4) . This is at disadvantage if the target is within melee range of the archbot
Multiattack. The archbot makes 1 pincer attack and 2 claw attack
Pincer Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Claw Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4(1d4+2) slashing damage.
Description
Archbots are small constructs made from metal by skilled clock workers and tinkerers and then enchanted with magic by a wizard or cleric giving them a replication of life. the material to make one of these depends on the metal used but at least 50 pounds of the metal (10 coins = 1 pound). Archbots can vary in shape depending on the creator but most Archbots look similar to bipedal insects without wings.
The high the quality of the metal sacrificed to make an Archbot, the better the quality of the Archbot and the success in creating it. To create an Archbot requires proficiency with tinkerer's or smith's tools, the appropriate amount of material, and the knowledge of how to make one. To learn the knowledge, one can either learn from someone who already knows how make one or can acquire the knowledge from an item called an Archbot Manual.
When attempting to make the physical structure of the Archbot, the crafter must succeed on a tinkerer's or smith's tools check DC 20 taking at least 20 hours. Then everyday day for the next 30 days one must cast a Replicate Life spell on the construct. This spell is found within the Archbot Manual.
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