Huge Construct, Unaligned
Armor Class 24 Stone
Hit Points 1510 (10d20 + 1405)
Speed 35 ft.
STR
26 (+8)
DEX
12 (+1)
CON
30 (+10)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Skills Intimidation +3, Perception +4
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Fire
Damage Immunities Necrotic, Poison
Senses Darkvision 200 ft., Truesight 140 ft., Passive Perception 9
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Immutable Form. The castrum is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the castrum fails a saving throw, it can choose to succeed instead.

Magic Resistance. The castrum has advantage on saving throws against spells and other magical effects.

Siege Monster. The castrum deals double damage to objects and structures.

Fragile Limbs. The castrum’s four limbs individually have an HP bar (exactly 400 HP each). Upon defeating a limb, the castrum takes 200 damage (the HP lost can not be restored by any means unless under repair) and is restrained and incapacitated for 2 rounds. During this time, all attacks dealt upon the castrum will deal twice the damage. Each limb is vulnerable to all attack types (except the types in which the castrum is immune to), but they are also immune to all conditions. The hind limbs can only be broken during the charging time for Castellum Impulsum, while the front limbs can not be broken during that time. If the hind legs are broken, instead of 2 rounds, it will be restrained and incapacitated for 4 rounds.

 

Actions

Multiattack. The castrum makes 2 melee attacks and 2 ranged attacks.

Blazing Arrow. Melee Weapon Attack: +17 to hit, reach 14 ft., one target. Hit: 2d10 + 10 piercing damage and 1d4 fire damage.

Ballistic Impact. Ranged Spell Attack: +17 to hit, range 14/140 ft., one target and all targets near 5 ft. of target. Hit: 2d10 + 10 fire damage.

Castellum Impulsum. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 5d10 + 100 bludgeon damage. This attack needs 3 turns before hitting the target. During that time, the target is restrained, and the castrum is incapacitated and also restrained. The attack will be interrupted once a hind limb is broken, and the damage will be halved once both front limbs are broken.

Description

An augmented version of the Castrum. It features more durable armor, a better core, and can use its frontal legs to crush enemies. That action, however, leaves vulnerability.

(note from creator: I did this to change the pictures :| )

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2020 12:59:31 PM
6
1
--
Coming Soon

Monster Tags: construct

Habitat: ArcticCoastalDesertGrasslandHill

Vitenoxi

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