Shape change as an action the Beast may change its size by one category
Spellcasting. The Beast is a 4th-level spellcaster. Its spellcasting ability is int (spell save DC 14, +6 to hit with spell attacks). The beast has the following spells prepared:
(at will): Eldritch blast, Misty step
1st level (5 slots): Sheild, magic missile
2nd level (2 slots): shatter, Invisibility
Multi-Attack the Beast may make 3 horn attacks or 2 hoove attacks
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (2d6 + 4) Magical piercing damage.
Hooves Melee weapon attack: +9 to hit reach 5 ft., 1 target. hit: (2d8 bludgeoning) damage
Nimble bounce. If the Beast is targeted by an attack and the attack misses it may move its speed
Description
What looks like a deer except that all of its kind sports horns which are a light blue and veins of the color can be seen pulsing underneath its skin. It lives in the woods although they have been seen in the mountains. They are very community-oriented and will often stay by a road and talk to people as they walk by however they hate fey creatures and will often ask if you think other fey creatures are good and if you say that they are the Beast will attack you unless you have already proved to be a person they respect; they will attack any fey creature that they see with-out provocation.
Its is said that the Beasts were banished do to the fact that they were not willing to let anyone except one of the Beasts' to hurt one of their own even if that individual proved to be a menace and if you hurt or kill one of them their whole race will hunt you down and kill you if they find out that you killed that individual and for this reason, they were banished after an elder in the Beasts community claimed that a high ranking official in the Seelie court hurt him and then the Beasts killed that official and they were banished
-
View User Profile
-
Send Message
Posted May 7, 2020Small few suggestions to help make this a bit better;
1. Fix the formatting; Special traits are formatted with a title in bold, followed by a period, then a description. In Spell Casting, you have a double space between first and second level spells. That can be prevented via holding space then pressing enter, creating a single space. Your Formatting on Multi Attack and reactions should be the same as I described for Special Traits. There is an extra space an the bottom of Actions. I suggest you remove that.
2. You don't need to mark "Edited" within the title. We have the change down below
3. I highly suggest you read the Creating a Monster Section of the Dungeon Master's Guide (page 273), it helps with balance and the creative process the first few times around.
Take or ignore these words, but it will help to make your monster something people are less likely to downvote
-
View User Profile
-
Send Message
Posted May 8, 2020Thanks for the feedback, I will read the page about creating monsters.
-
View User Profile
-
Send Message
Posted Jul 28, 2020make sure to check out my creations, because they are, indeed, pretty sweet. they include the decaying one, draxxon, and greater wand of fireballs.
-
View User Profile
-
Send Message
Posted Jul 28, 2020I don't mean to brag
I hope you'll check it out.