Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): light, mage hand, shocking grasp
1st Level (4 slots): charm person, magic missile
2nd Level (3 slots): hold person, misty step
void,100 ft. circle., all targets. strength save dc 19 on fail target(s) is consumed and take 2d6 necrotic damage and count bleck chooses when he lets them go and doesnt effect count bleck's weight and speed
minions. count bleck has minions mimi, dimentio, mr. l, o chunks, and nastasia. they have 100 health and have scores of 16
can use teleport whenever he wants.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (2d8 + 6) bludgeoning damage.
punch. melee weapon attack: +3 to hit, reach 6 ft., one target. hit: 2 (1d8 +3) bludgeoning and necrotic damage
Description
Evil mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.
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