Medium Aberration, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 125 (18d8 + 3)
Speed 35 ft., Burrow 20 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
18 (+4)
CHA
7 (-2)
Saving Throws WIS +7
Skills Stealth +11
Damage Vulnerabilities Radiant
Condition Immunities Poisoned
Senses Tremorsense, Passive Perception 12
Languages Deep Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dune Driver. The render can charge while burrowing. If the Anakaro Render moves at least 30 feet straight toward a target and then hits it with a claws attack on the same turn, the target takes an extra 13 (4d6) slashing damage. 

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Blood Frenzy. The Anakaro Render has advantage on melee attack
rolls against any creature that doesn't have all its hit points.

Blood Hunger: The Anakaro Render move 10 feets more to a creature with incapacitated.

Actions

Multiattack. The Anakaro Render makes two attacks: one with its Bite
and one with its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) slashing damage.

Render Bite. Melee Weapon Attack:  +6 to hit. 17 (3d6 + 5) piercing damage,If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or be reduced speed to a half until the end of the render’s next turn. If the target is already reduced speed, it is instead Incapacitated.

 

Description

Anakores live beneath loose dunes of dust or sand. They can sense vibrations of prey passing on the surface, and some anakores can smell blood spilled on the earth above. Only ravenous anakores attack prey during the day. Instead, they lurk beneath the sands and track promising game until sunset. These nomadic creatures follow prey from place to place, seldom lairing in one location for long. They travel and hunt in small packs, and the most successful stalker among them is their leader. Anakores usually bring down as many kills as they can before retreating to feast. Each member of the pack has a role in the attack. Dune kings burst from the sand with great force, leading the attack and unsettling the terrain to provide the anakores with an advantage. Renders tear into the quarry savagely, weakening them before the kill. Hunters separate individual victims from the group, dragging them below the sand one by one.

Lair and Lair Actions

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Habitat: Desert

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