Armor Class
13
(Shield)
Hit Points
20
(2d10 + 1)
Speed
20 ft.
STR
17
(+3)
DEX
9
(-1)
CON
15
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
STR +5, CON +4
Skills
Intimidation +23
Damage Resistances
Cold
Condition Immunities
Charmed, Frightened, Grappled
Senses
Passive Perception 11
Languages
Common Rabbid
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Special Shield. Any attack at the front of the buckler fails.
Actions
Super Chance (Recharge 5). Any nonhostile creature and the buckler are enhaced with chance. If the creature has any effects along with its attacks, they instantly happen.
Gun. RangedWeapon Attack: +1 to hit, range 30/50 ft., 3 targets. Hit: 7 (1d8 + 0) cold damage.
Description
The bucklers are the hardy shock troops of the rabbids. They can take down victims with ease. They appear as large rabbids with snowboard goggles and a bandana covering their face. They have a large snowboard as a shield.
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