Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. the appendicitisasaurus spits various peppers for no particular reason
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 2 ft., 9 target. Hit: 3 (1d4 + 2) [melee] damage.
Action Ranged Attack. flaming pepper bomb Attack: +6 to hit, range 30/90 ft., 1 target. Hit: 9 (1d8 + 7) [fire ] damage.
Reaction Name. thins thing frikin dies if it touches poison ivy
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
kinda looks like a fuzzy ghost pepper with a box on its head, that then had human facial features glued to the box and then was given wings
Lair and Lair Actions
they live in manure
Lair Actions
On initiative count 1 (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- remain conscious
- make noises
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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