Special Trait Name. is not affected by blood magic
Spell-casting. The blood destroyer is a 2-level spell-caster. Its spell-casting ability is dex 15 (spell save DC 15, +5 to hit with spell attacks). The blood destroyer has following necromancy spells prepared:
Cantrips (at will): chill touch, toll the dead
1st level (2 slots): inflict wounds, ray of sickness
Action Name blood attacks
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 20 ft., 2 target. Hit: 5 (2d20 +5) necrotic damage.
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 20/50 ft., 1 target. Hit: 3(1d10 +5) necrotic damage.
Reaction Name. if the blood destroyer is attacked by blood magic the blood destroyer deals 1d10 damage to the attacker.
Legendary Action Name (Costs 2 Actions). it feeds on any blood magic in the area
Description
the monster you are reading about hunts blood hunters it searches for their blood magic and feeds on it has a residence to blood magic and is strengthened by it.
Lair and Lair Actions
Lair Actions
On initiative count 4 (losing initiative ties), the blood destroyer takes a lair action to cause one of the following effects; the blood destroyer can’t use the same effect two rounds in a row:
- stops any blood magic in 6 miles of lair.
- weakens any character who uses blood magic.
Regional Effects
The region containing a legendary blood destroyer’s lair.If the character is a blood hunter they will be affected by sleepiness, which creates one or more of the following effects:
- the blood hunter falls asleep and the blood destroyer kills them and feeds on their blood magic If the blood destroyer dies, these effects fade over the course of 2d10 days.
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