Medium Humanoid, Chaotic Evil
Armor Class 14 (studded leather armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Skills Athletics +7, Intimidation +5
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Vampire
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the lacerator can move up to its speed toward a hostile creature that it can see.

Blood Frenzy. The lacerator has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack. The lacerator makes two shortsword attacks. If they both hit, the target is grappled (escape DC 13) and the lacerator can make a bite attack as a bonus action.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the lacerator, incapacitated, or restrained. Hit: (1d6 + 3) piercing damage plus (2d6)necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the lacerator regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Description

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

Habitat: SwampUrban

Haylo

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