Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 48 (5d10 + 20)
Speed 10 ft., Swim 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +5
Skills Athletics +5, Perception +2
Damage Resistances Cold
Condition Immunities Restrained
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hold Breath. The walrus can hold its breath for 10 minutes.

Actions

Multiattack. The walrus makes two attacks: one with its tusks and one by slamming down with its massive weight.

Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage, and the target must make a DC 13 Strength saving throw or becomes restrained.

Description

Walrus are the largest pinnipeds (the animal family that includes seals and sea lions), with some males registering over 3,000 pounds. They are unique with their large tusks and vaccuum-like mouths that can suck up shellfish from the ocean floor.

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2020 6:59:41 AM
7
1
1
Coming Soon

Habitat: CoastalUnderwater

Paultagoras