Armor Class
14
(natural armor)
Hit Points
48
(5d10 + 20)
Speed
10 ft., Swim 25 ft.
STR
20
(+5)
DEX
10
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +7, CON +5
Skills
Athletics +5, Perception +2
Damage Resistances
Cold
Condition Immunities
Restrained
Senses
Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Multiattack. The walrus makes two attacks: one with its tusks and one by slamming down with its massive weight.
Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) piercing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage, and the target must make a DC 13 Strength saving throw or becomes restrained.
Description
Walrus are the largest pinnipeds (the animal family that includes seals and sea lions), with some males registering over 3,000 pounds. They are unique with their large tusks and vaccuum-like mouths that can suck up shellfish from the ocean floor.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/30/2020 6:59:41 AM
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7
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1
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1
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Coming Soon
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