Innate Spellcasting. The Byakhee's innate spellcasting ability is Intelligence (spell save DC 14). The Byakhee can innately cast the following spells, requiring no material components:
At will: acid splash
3/day each: arms of hadar, cause fear
1/day: blur
Charge. If the Byakhee moves at least 20 feet straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Multiattack. The Byakhee makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 10 (1d8 + 5) piercing damage. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the Byakhee can't use the bite attack on another target. At the end of the Byakhee´s turn, a grappled creature takes another 5 (2d4) necrotic damage. The Byakhee heals itself for the same amount.
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