Furious Charge. If the Carnotaurus moves 20 ft during its turn ,is within melee range of a target and is facing them, it may strike at the foe with its flattened head. The foe must take a dc 15 dexterity test or be thrown from the beast and knocked prone 10 ft away and takes 2d6 points of bludgeoning damage. If the target is thrown into a wall, it takes an extra 1d6 points of bludgeoning damage.
Acute Sense of Smell. The Carnotaurus has advantage on all rolls that incorporate its sense of smell somehow.
Unholy Resistance. When the Carnotaurus is dropped to 0 hp, it may roll 1d6. On a 5, 3, or 1, the creature gets back up with half health. This may only occur once every long rest.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. The target must make a dc 10 strength saving throw, or be pinned to one of the horns of the _ , however it cannot be attacked until it is either thrown off as a bonus action, or makes the save again. If two enemies are pinned, this attack cannot be used.
Description
The Carnotaurus is a predatory dinosaur with a fearsome visage. Many call it the Devil King due to its daemonic appearance, and some have ties to the Abyss itself. They have an innate resistance to fire for mysterious reasons, and have shown the ability to understand the tongue of Daemons. It uses it's razor sharp teeth and blunt head to tear prey to shreds before devouring them in a bloody frenzy of gore.