Armor Class
13
Hit Points
10
(3d4 + 3)
Speed
30 ft., Climb 20 ft.
STR
6
(-2)
DEX
17
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
DEX +5
Skills
Perception +3, Stealth +5
Condition Immunities
Prone
Senses
Darkvision 60 ft., Truesight 60 ft, Passive Perception 11
Languages
Understands Common but can't speak it
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The beguiler has advantage on Wisdom (Perception) checks that rely on smell.
Natural Camouflage. The beguiler has advantage on Dexterity (Stealth) checks made to hide in any terrain.
Actions
Rake. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Hide. The beguiler can attemp to hide as a bonus action on each of its turns.
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