Spellcasting. The sprite is a 3rd-level spellcaster. Its spellcasting ability is [18] (spell save DC 16, +8 to hit with spell attacks). The sprite has following spells prepared:
Cantrips (at will): Shocking grasp, Fire bolt
1st level (3 slots): Chaos Bolt, Burning hands
2nd level (2 slots): Agnazzar's scorcher, Darkness
3rd level: Beckon
Beckon: The sprite calls to the target, beckoning its loyalty. The target takes 3d6 pshycic damage and on a failed wisdom save, takes half all damage dealt to the creature until its next turn.
Mind and claw. The creature can cast a spell and make a melee attack as part of its action.
Tentacles that sratch. Melee Weapon Attack: +8 to hit, reach 15 ft., 2 targets. Hit: (2d6 + 2) [piercing] damage.
Blinding dark. RangedWeapon Attack: +8 to hit, range 30 ft., 1 target. Hit: (3d6 + 3) [necrotic] damage. The creature must make a wisdom savig throw. On a fail, it's next attack has disadvantage.
Description
A slither of the man made god, Valmar imbues his sprites with but a fraction of his power but all his cunning malice. Built to separate the realms of disease and health, this sprite takes the form of a tentacled shadow, awaiting its chance to satiate its hunger for villainous banter.
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