Arcane eye, the capains right eye is a magical/mechanical implant that allows him to see through illusions, gives his a +2 to ranged attacks, and have advantage on perception checks.
disarming shot, when the captain makes a pistol shot he can chose to make it non lethal and have he target make a Strength save of 15 or have an object they're holding be knocked out their hands and be moved 10ft away from them
Multi attack. The captain can make 2 attack on his turn
handle smack. +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage.
Pistol. +11 to hit, range 30/60 ft., 1 target. Hit: 7 (1d10 + 4) piercing damage.
You can't run. if an enemy within 30ft of the captain tried to flee, he can take 1 shot at them
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Captain Stanford Drachan, or casual knows an "lazy eye" is the master of a moderate trades ship called 'The Beagle', Stanford spends most of his days going back and forth along the sea delivering everything he can to turn profit, and is accustom of taking aboard adventures and putting them to work in trades for passage to a near by island or port.
Lair and Lair Actions
Captain Standford's lair is his ship, The Beagle
Lair Actions
On initiative count 10 (losing initiative ties), the Captain takes a lair action to cause one of the following effects; the Captain can’t use the same effect two rounds in a row:
- steer the ship, everything on board takes a dex saving throw of 14, if they fair they are knocked prone
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