Medium Humanoid, Neutral Evil
Armor Class 15
Hit Points 11 (2d8 + 2)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
7 (-2)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws WIS +3
Skills Stealth +9
Senses Passive Perception 10
Languages Bullywug
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The Bullywug Cultist can breathe air and water.

Speak with Frogs and Toads. The Bullywug Cultist can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The Bullywug Cultist has advantage on Dexterity (stealth) checks made to hide in swampy terrain.

Standing Leap. The Bullywug Cultist's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

 Spellcasting. The Bullywug Cultist is a 2-level spellcaster. Its spellcasting ability is wisdom, (spell save DC 13, +5 to hit with spell attacks). The Bullywug Cultist has following wizard spells prepared:
Cantrips (at will): Chill Touch, Ray of Frost 
1st level (2 slots): Magic Missile, Fog Cloud

Actions

Multiattack. The Bullywug Cultist makes two bite attacks.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage. 

Reactions

Reaction Name. Enter the description for your action.

Description

A Bullywug dressed in a long robe with symbols on it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

BigNerd217

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