Amphibious. The Bullywug Cultist can breathe air and water.
Speak with Frogs and Toads. The Bullywug Cultist can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The Bullywug Cultist has advantage on Dexterity (stealth) checks made to hide in swampy terrain.
Standing Leap. The Bullywug Cultist's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Spellcasting. The Bullywug Cultist is a 2-level spellcaster. Its spellcasting ability is wisdom, (spell save DC 13, +5 to hit with spell attacks). The Bullywug Cultist has following wizard spells prepared:
Cantrips (at will): Chill Touch, Ray of Frost
1st level (2 slots): Magic Missile, Fog Cloud
Multiattack. The Bullywug Cultist makes two bite attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage.
Reaction Name. Enter the description for your action.
Description
A Bullywug dressed in a long robe with symbols on it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Apr 30, 2020oo