Huge Beast, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 12 (2d12 + 2)
Speed 40 ft., Burrow 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws STR +3, CON +3
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Ranged Attacks
Condition Immunities Charmed
Senses Darkvision, Passive Perception 10
Languages Infernal --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6(1d6 + 2) slashing damage.

Hoof. Melee Weapon Attack: +3 to hit, reach 5 ft., two or one target. Hit: 5(1d6 + 1) bludgeoning damage for one target. 

Description

Like a giant boar but much larger. With giant tusks, this boar gets angry quickly and will ravish anything in its path. On its tusks are sometimes seen the ripped clothes of those who were unlucky enough to get trampled.

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2020 7:50:09 PM
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Monster Tags: Misc Creature

Habitat: ForestGrasslandHillSwamp

Modecko

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