Innate Spellcasting. The Crystal Tortoise's spellcasting ability is constitution (spell save DC 10). The Crystal Tortoise can cast the following spells, with no components
At will: Light, Absorb Elements
3/Day: Colour Spray, Cure Wounds, Lesser Restoration
Magic Resistance. The Crystal Tortoise has advantage on saving throws against spells and other magical effects.
Magic Absorbtion. When the Crystal Tortoise is dealt damage from a spell or another magical effect it can make a Constitution Saving Throw (DC 10). If it succeeds, instead of taking damage it heals for the same amount. If it is a magic weapon, the weapon loses it's magic.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage.
Retreat into Shell. As an action the Crystal Tortoise can withdraw into its shell, gaining a +5 to AC. While it is in its shell it's movement speed is 0, it can't take reactions or bonus actions and the only action it can take is to emerge from it's shell.
Description
Crystal Tortoises are a rare type of tortoise known for the abundance of crystals on their shells. Using these crystals they can channel magical energy to produce light and absorb magic. Their shells are very tough and require magical weapons to damage it but can also suck out the magic of such a weapon. This ability has kept them safe from magic users and they remain undisturbed in crystal caverns. They are intelligent enough to follow commands and will make a deep bond with their owner.
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