Extending Tendrils. The Argytone rams the two appendages most effected by the curse deep into the ground, after which vines reach out of the ground, grappling two of the closest enemies. (The Argytone can only use this attack once, half of it's HP is taken away)
Extending Tendrils. Ranged Attack: +6 to hit, range 5/30 ft., 2 target. Hit: 3 (1d4) [Slashing] damage, causes the Grappled condition.
Scratch. The Argytone uses it's claws to scratch the character it has focused on.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 1) [Slashing] damage.
The Argytone has no noteworthy reactions because of very limited strategic knowledge, due to the curse placed upon the Argytone.
The Argytone has no Legendary Actions.
Description
Mutated humans, cursed using black magic, whom are living in constant paranoia and who attack anything that they feel attacked by in a very animalistic way.
Argytones are still humanoid, but due to use of black magic it has turned into a plantlike humanoid monster fairly unlike humans. This makes so vines start replacing the tendons, whilst bark starts covering the whole of the body in a plaquelike pattern. These barklike patches of skin usually grow over the eyes, Argytones are barely seen with intact eyes, blinding the Argytone and letting them solely rely on audio clues to spot and target enemies.
Lair and Lair Actions
The lair of a Argytone is a two miles radius from the origin of thier curse, which could be an item, a place or a person. It can not move outside of this radius willingly. If forced the creature dies instantly.
Lair Actions
There are no Lair Actions for Argytones
Regional Effects
The Argytone has a +3 score boost on Strength and Dexterity whilst in a mile of the origin of their curse, wether it be on object, a place or a person.
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