- tentacles : Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
- Dagger : + 8 to hit, reach 5ft. One target. Hit (1d4 + 6) slashing damage and (1d6) poison damage.
Spell casting. Spell casting bonus +8, save is DC 16.
- At will: Eldritch Blast, with +4 to each blast, 2 targets, Hex,
- 3/day: Mirror Image, Hunger of Hadar, Misty Step, Counterspell 4th level. Armor of Agathys 2nd level
- 1/day: Scatter, Otiluke's Freezing Sphere.
Ice Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 1d6 cold damage.
Alfred only gains legendary actions if awakened. When he awakes, he gains 80hp and casts synaptic static centered on himself.
Ego Whip (Costs 1 Action). You lash the mind of one creature you can see within 30 feet, filling it with despair. The target must suceed on an INT saving throw or suffer disadvantage on attack rolls, ability checks and saving throws, and cannot cast spells. At the end of its turns the target can make another saving throw.
With Waldren (Costs 1 Action). When an enemy enters Melee range, Alfred can cast Armor of Agathys at 3rd level.
Without Waldren (Costs 1 Action). When an enemy enters Melee range, Alfred can cast Dissonant Whispers.
If the portal is destabilized, Alfred loses his Legendary actions
Lair and Lair Actions
Summon Tentacles. At the very start of combat, 2 5ft wide, 15ft tall blueish-black tentacles appear if the surface is under at least 1 ft of water. At every start of the round, one additional tentacle appears. These tentacles have the following properties:
Slam. +5 to hit, reach 15ft, bludgeoning damage, 1d8 + 5 bludgeoning damage and the target is grappled, hoisted 15ft up in the air. (escape DC 15). Until grapple ends, the target is restrained and the tentacle cannot attack another target. Every turn the creature takes 1d8 + 5 bludgeoning damage.
Eldrich disruption. If an enemy is within 15ft of the tentacle, every time the enemy casts a spell, the target must making a check with the ability it casts spells with. On a fail (DC 16) the spell is negated. After the second failure, a medium-sized ectoplasmic manifestation appears from you (you take 2d6 psychic damage) and follows you. Any creature that ends it's turns within 5 feet of it takes 2d6 psychic damage. The manifestation looks like a melting version of the target and has 1hp.
Eldrich Explosion. If there are 3 or more tentacles, you may pinpoint a location in between 3 or more to cast Synaptic Static.
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