Huge Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 350 (28d12 + 168)
Speed 30 ft.
STR
26 (+8)
DEX
12 (+1)
CON
28 (+9)
INT
22 (+6)
WIS
22 (+6)
CHA
30 (+10)
Saving Throws DEX +8, CON +16, WIS +13
Skills Perception +12
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 22
Languages All, Telepathy 120 ft.
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Jenkem. Any creature, other than an ooze, that starts its turn within 10 feet of Brobiathan must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn.

Innate Spellcasting. Brobiathan’s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Brobiathan can innately cast the following spells, requiring no material components:

At will: Black Tentacles (17th level), detect magic

3/day each: blight, contagion, gaseous form

Legendary Resistance (3/Day). If Brobiathan fails a saving throw, it can choose to succeed instead.

Magic Resistance. Brobiathan has advantage on saving throws against spells and other magical effects.

Magic Weapons. Brobiathan’s weapon attacks are magical.

Regeneration. Brobiathan regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of its next turn. Brobiathan dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Brobiathan makes Tentacle attacks.

Tentacle. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Brobiathan’s body, and is ejected as an Erinyes after 1 minute.

Eject Smut (Recharge 5–6). Brobiathan spews out a Erinyes.

Fiendish Charm. One humanoid Brobiathan can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Brobiathan’s telepathic commands. If the target suffers any harm from Brobiathan or another creature or receives a suicidal command from Brobiathan, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Brobiathan’s Fiendish Charm for the next 24 hours.

Legendary Actions

Brobiatan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Brobiathan regains spent legendary actions at the start of its turn.

Black Tentacles. Brobiathan casts Black Tentacles.

Attack. Brobiathan makes one Tentacle attack.

Jenkem Touch (Costs 2 Actions). Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) poison damage, and the target is slimed. Until the Jenkem is scraped off with an action, the target is poisoned, and any creature, other than an ooze, is poisoned while within 10 feet of the target.

Monster Tags: DemonDemon Lord

Reymunon

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