Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Living Weapon. Once the armor is defeated, its sword turns into a flying sword and keeps on fighting.
Multiattack. The armor makes two melee attacks.
Sword Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
A suit of plate armor given awareness and mobility by Elm's ring (a magic item I created that "randomly" brings things to life.)
Comments