Medium Aberration, Chaotic Evil
Armor Class 14 Natural Armour
Hit Points 78 (12d8 + 24)
Speed 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +3, CON +4
Skills Perception +4
Damage Immunities Psychic
Condition Immunities Blinded
Senses Blindsight 30ft, Tremorsense 60ft, Passive Perception 13
Languages Telepathy 120 ft., understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The emissary makes two talons attacks and one Bite attack.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 14 Wisdom saving throw or become frightened until the start of the crawler’s next turn.

Crystal Spores (Recharge 6). A 15-foot-radius cloud of toxic crystalline spores extends out from the Hunter. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a creature takes 6 (1d10) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Larger and more intelligent than the core spawn crawler, these eyeless creatures act as the primary stalkers and hunters of targets given to them by the emissaries and seers. Usually accompanied by several core spawn crawlers they will use the crawlers to surprise and overwhelm their targets before engaging. They are often found hunting the upper levels of the core and emerge at night.

Core Spawn

The Elder Evils assault the multiverse in strange and calamitous ways. Sometimes they breach the Material Plane by exploiting the unfathomable energy and darkness found in the world’s depths. These terrestrial manifestations of loathsome alien agendas are known as core spawn, and they are as varied in their physiology as they are horrific.

Their concentration in the desolate lands of Blightshore makes the core spawn a challenge to research, and many who have sought to observe or study these nightmarish entities rarely return. Those who do return are often shells of their former selves who speak of horrifying underground labyrinths of twisting caverns and malevolent nests where other denizens of the Miskath Strand are dragged below to some infernal purpose.

Offspring of Calamity. The aberrant creatures known as core spawn are a subterranean breed of heralds, servants, foot soldiers, and lieutenants of the Elder Evils, awakened in the depths by the cataclysmic actions of the Betrayer Gods and their minions. They often appear on the surface world in the wake of seismic events, such as that which created the bottomless Miskath Pit of Eastern Wynandir. Warlocks and cultists sometimes gather together to hasten the arrival of core spawn to the Material Plane, focusing their arcane power on areas of natural seismic instability when the signs and stars are right.

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2020 8:02:04 AM
6
1
1
Coming Soon
5/1/2020 9:22:21 AM
8
1
1.5
Coming Soon

Monster Tags: abberationCore Spawn

BCthomas

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