Multiattack. The emissary makes two talons attacks and one Bite attack.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 14 Wisdom saving throw or become frightened until the start of the crawler’s next turn.
Crystal Spores (Recharge 6). A 15-foot-radius cloud of toxic crystalline spores extends out from the Hunter. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a creature takes 6 (1d10) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Larger and more intelligent than the core spawn crawler, these eyeless creatures act as the primary stalkers and hunters of targets given to them by the emissaries and seers. Usually accompanied by several core spawn crawlers they will use the crawlers to surprise and overwhelm their targets before engaging. They are often found hunting the upper levels of the core and emerge at night.
Core Spawn
The Elder Evils assault the multiverse in strange and calamitous ways. Sometimes they breach the Material Plane by exploiting the unfathomable energy and darkness found in the world’s depths. These terrestrial manifestations of loathsome alien agendas are known as core spawn, and they are as varied in their physiology as they are horrific.
Their concentration in the desolate lands of Blightshore makes the core spawn a challenge to research, and many who have sought to observe or study these nightmarish entities rarely return. Those who do return are often shells of their former selves who speak of horrifying underground labyrinths of twisting caverns and malevolent nests where other denizens of the Miskath Strand are dragged below to some infernal purpose.
Offspring of Calamity. The aberrant creatures known as core spawn are a subterranean breed of heralds, servants, foot soldiers, and lieutenants of the Elder Evils, awakened in the depths by the cataclysmic actions of the Betrayer Gods and their minions. They often appear on the surface world in the wake of seismic events, such as that which created the bottomless Miskath Pit of Eastern Wynandir. Warlocks and cultists sometimes gather together to hasten the arrival of core spawn to the Material Plane, focusing their arcane power on areas of natural seismic instability when the signs and stars are right.
Previous Versions
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5/1/2020 9:22:21 AM
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Posted Nov 18, 2024Good to see a renamed thing from wildermount
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Posted Jan 21, 2025It just feels like a middle ground between a core spawn crawler and emissary. First off if it doesn't have eyes it should probably be blind beyond its blindsight radius. But I think it could also use some things to make it suit its roll better, maybe give it proficiency in stealth and survival so it can stalk its prey, maybe some sort of standing leap, or you could also make it feel more xenomorphy and make it so when its squeezing through gaps it doesn't cost any extra movement. Either way I think you could put some fun mobility abilities on this thing to make it pop more, but its ur monster to do whateves with :)