Tiny Swarm of Large elementals, Any Alignment
Armor Class 19 Natural
Hit Points 2 (1d4)
Speed 10 ft., Climb 10 ft., Burrow 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws WIS +3
Damage Vulnerabilities Piercing
Damage Immunities Bludgeoning, Slashing
Condition Immunities Blinded, Charmed, Frightened, Invisible, Prone
Senses Blindsight 60ft, Passive Perception 17
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Magical Shielding. Because of it's magical crystal plating magical attaques of any type simply bounces off. Dex save of 12 or the attaque redirects to the caster.

 

Crystal Skin. Because of it's crystal skin it has advantage on any elemental damage.

Actions

Stab. Melee Weapon Attack: +6 to hit, 10 ft., one target. Hit: # (1d6 + 2) piercing damage. Con 16 save or next spell is wild. After the Tenth stab make a dc 14 con save or get one level of magical radiation. (Another level will be put on after double new stabs of the first level)

Leap. The Crystalyte jumps 50ft, if a target is hitIt grapples onto them and have advantage on jabs while the target has disadvantage on attaques. To remove make a strenght check of 15

Magic Release. When killed everything within 5ft of it take 2d8 force damage. Make a Wis save of 17 or the next 1d6 days, all magic will have a 50% chance of turning wild (not the attaque roll)

Description

Found near Magical Crystals which it consumes, the Crystalite is full of unrefined magic. Because of this, if a magic user gets hit it will imbu them with wild magic which sometimes turns wild. THe Crystalyte will only attque if it's food source is threthened.

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2020 3:28:02 PM
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Monster Tags: construct

Habitat: Underdark

Dragyx43

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