Dwarven Resilience. The aquamancer has advantage on saving throw against poison and has resistance against poison damage.
Spellcasting. The mage is a 6th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): light, mage hand, frostbite
1st Level (4 slots): ice knife, magic missile, create or destroy water
2nd Level (3 slots): invisibility, misty step, gust of wind
3rd Level (3 slots): counterspell, [Tooltip Not Found], tidal wave
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
Description
Evil mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.
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