Armor Class
13
Hit Points
45
(12d6)
Speed
30 ft., Climb 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
11
(+0)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Chaos Surge. After every attack, there is a 50% chance that the baboon has to roll on the Wild Magic Table
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (2d6+3) piercing damage.
Description
Hyper-muscled baboons imbued with chaotic energy.
Comments