Medium Humanoid (Any Race), Unaligned
Armor Class 15 natural armor
Hit Points 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The captain makes three melee attacks: One with its fist and two with its coconuts or three with it's coconuts.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Coconut Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The Cocogibbon adds 2 to its AC against one melee attack that would hit it. To do so, the Cocogibbon must see the attacker and be wielding a coconut.

Description

Why should we be nice? That is the rhetorical question that drives the Cocogibbons. It's just not in their blood to communicate rationally with any creator other than themselves. And even with their own kind, they get violent whenever food or valuables is involved. Either avoid them or offer them something convincing in exchange, otherwise they will not hesitate to let their coconuts fly.

Monster Tags: humanoid

Habitat: CoastalDesertForestSwampUrban

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